Half 1:… Too Quiet
This stage could be very darkish, making it onerous to see. In case you are having a tough time seeing, flip up the brightness within the audio/video part of the beginning menu. You too can use your evening imaginative and prescient by urgent left on the D-pad.
You start this stage on prime of a cliff with a 46 ammo sniper rifle, 96 ammo magnum, and dash. After strolling alongside the sting of a cliff, you’ll flip to the left and are available to the primary set of enemies; two sleeping Grunts and an Elite minor along with his again in direction of you. Jun warns you of them simply earlier than you flip the nook. This Elite has been programmed to be very unobservant, and won’t see or hear you so long as you keep behind him. Stroll up immediately behind him and press the left bumper to assassinate him, then kill the sleeping Grunts with headshots or melee assaults. The place the Grunts slept, the trail splits into an upward and downward route. It’s best to take the highest path as a result of it’s going to mean you can briefly keep away from and in the end flank the enemies on the decrease path.
The higher route will lead you to a strategic sniping level over the enemy settlement beneath. There’s a well being package, assault rifle, and hologram armor skill right here. Get behind the massive rock to the correct for canopy and survey the world forward of you. The targets that try to be in search of are 4 Elite rangers and an Elite spec ops, all geared up with both needle rifles or focus rifles. These are the one Elites within the settlement that you could kill with a single sniper rifle headshot because of their low defend capacities. They’ll all the time keep on prime of roofs, although the Elite rangers will usually jetpack between roofs. Kill all of those Elites with sniper rifle headshots, utilizing the rock as cowl in the event that they return hearth.
For starting snipers: When sniping these Elites, observe them along with your reticule when zoomed in 5x. After they cease shifting, zoom into 10x and transfer the reticule onto their heads. When a dot seems inside your reticule, hearth as soon as to kill them. This may often trigger the opposite Elite rangers and Elite spec ops to return hearth. They’re armed with correct weapons, so pose a menace even at this distance. As soon as they start firing upon you, return to the protection of the rock for canopy. After they briefly cease taking pictures, transfer a small quantity out of canopy, simply sufficient that you could shoot them with out exposing your complete physique. Repeat these steps till you’ve got eradicated the entire enemies. Whether it is too onerous so that you can obtain sniper rifle headshots, two physique pictures will kill these Elites as effectively.
Now it’s time so that you can get rid of the enemies that you just left out earlier than. This isn’t solely obligatory as a result of they’ll very hardly ever assault you from behind, however I private want killing the entire enemies in a stage as an alternative of skipping them. Transfer right down to the decrease path again you the way in which you got here from till you attain a brief, vast, and flat-topped rock. Forward of you, there are three Grunts, one Jackal, and an Elite extremely. Use the rock as cowl to kill the Grunts and Jackal once they are available in vary. As soon as the Elite stays solely, dash previous the rock and swap your sniper rifle for the closest plasma pistol. Utilizing any of the accessible rocks as cowl, stun and kill the Elite along with your plasma pistol and magnum.
At round this time, a phantom will drop extra enemies into the settlement forward. Jun will warn you by saying “incoming, appears like we have actually pissed them off.” Together with these reinforcements, there at the moment are fourteen Grunts, 4 Jackals, two Elite majors, and an Elite normal with a concussion rifle within the settlement you surveyed earlier than. Sadly, it takes three or extra headshots to kill the remaining Elites, so you’ll have to use the overcharged plasma pistol and magnum headshot technique to kill them. Retreat up the hill, following the higher path that you just initially got here from. Cease whenever you come to a big tree subsequent to a rock. The mix of this rock and your elevation will present you good cowl, and there is just one path resulting in you. As soon as the covenant from the settlement transfer as much as you, choose off the Grunts from distant, conserving in thoughts that they are going to be coming from each your left and proper. As soon as the Jackals get nearer, kill them by taking pictures them within the hand, then the pinnacle, along with your magnum. Solely kill the Elites as soon as they arrive with in plasma pistol vary; don’t exit your place to kill them. With endurance, this technique will mean you can kill the entire enemies whereas staying comparatively protected.
After enemies cease advancing to your place, transfer down the hill and enter the settlement. Transfer slowly and all the time keep close to cowl as a result of there are often some enemies remaining. As quickly as you see them, attempt to kill with a fast headshot earlier than they’ve likelihood to shoot you. Transfer to the closest cowl in case your shields fall low. The Elite normal with the concussion rifle will all the time keep within the settlement, so be ready to kill him. Come as shut as you’ll be able to to him by shifting between items of canopy. As soon as you’re in plasma pistol vary, keep in cowl to overcharge a shot, then rapidly transfer out of canopy, stun him, and kill him earlier than he can hearth his concussion rifle at you. After you’ve got cleared all the settlement, swap for a contemporary plasma pistol and restock well being from both of the well being kits situated within the two ahead buildings.
On the again proper of the settlement, yow will discover the doorway to the subsequent part by way of a door right into a cement room. In entrance of this room, there stands a water tower with a two story home behind it. There’s an Elite main completely situated on scaffolding of the water tower and a Grunt operated plasma turret on the second ground of the home. There are additionally 5 Grunt majors, an Elite extremely, and an Elite minor who spawn subsequent to the home. Not like the Elite on the water tower and the plasma turret Grunt, these enemies will transfer round and sometimes exit the home after they spawn.
Within the cement room, take the steps to your proper as much as the second story. Instantly take cowl behind both of the 2 cement blocks ahead and to your proper. Start by killing the Elite main on the water tower in entrance of you with an overcharged plasma pistol and magnum headshot. Subsequent, stand in opposition to the pile of wooden planks and use the curvature of the cement strip to your left as cowl. Hugging this cement strip, slowly transfer across the curved form, killing any enemies in the home as quickly as you’ll be able to see them. To take cowl, again up alongside the strip and the curvature of the shape will shield you. On the finish of the cement strip, you should have a transparent shot on the Grunt working the plasma turret, so kill the Grunt with a magnum headshot when it’s dealing with perpendicular to you. Lastly, dash to the quilt of the home and take out any remaining enemies from the quilt of both doorways.
If it is advisable to restock on ammo or well being, there’s a well being package and three shotguns in and across the preliminary constructing and one other well being package within the far constructing. Within the subsequent part, you’ll encounter two guetas, a gorilla-like creature native to Attain. They’ll solely assault you in case you assault them, so I recommend leaving them to peace. Nevertheless, in case you select to kill them, detach the plasma turret from the second story of the constructing and take it with you.
After you’ve got cleared the entire enemies on this part, transfer on down the trail to the left of the far constructing. Right here you’ll encounter a Grunt and a Jackal. You will want to kill them rapidly with magnum headshots earlier than they’ll injury you as a result of there is no such thing as a good cowl close by. Proceed to observe this path a bit of farther, and you’ll attain the second rally level.
Half 2: Let sleeping canine lie
After following the trail, you’ll enter a big open space with two guetas combating a handful of Grunts. As a result of guetas are wildlife and never covenant, they’ll solely assault one thing in the event that they really feel threatened. For that reason, if you don’t shoot or method them, they won’t hurt you, which lets you dash by into the subsequent space. Nevertheless, in case you do wish to kill them, use the plasma turret from the final part. They’ve giant quantities of well being, however the firepower and excessive injury of the plasma turret will simply kill them.
After you exit the clearing with the guetas, observe the trail till you’ll be able to see the pumping station forward the place 4 civilians try to guard their houses. This space is used within the firefight map “Waterfront”. On the highest of the hill to your left, there’s a magnum and a sniper rifle. Restock on magnum ammo however go away the sniper rifle. Transfer ahead whereas hugging the left wall till you come to the bridge blocking your path. Dash on the nook between the rock wall and bridge wall and soar, bringing you on prime of the bridge. Use the cement dice with the lamp on prime as crouching cowl, offering you an excellent flanking place on the enemy. Within the settlement forward of you, there are three Grunt minors, two Jackals, and two Elite majors. A phantom may even deploy three Grunt majors, three Skirmisher majors, and an Elite main quickly after you attain the highest of the bridge. Out of your cowl, kill the entire gentle infantry immediately in entrance of you along with your magnum. As soon as the coast is evident, dash ahead and seize the 44 ammo DMR midway throughout the bridge, then return to your cowl.
With the elevated accuracy and zoom of the DMR, kill the entire remaining gentle infantry. As soon as you can’t see any extra, enter the settlement and search out any surviving covenant. The Elites often climb on prime of the constructing to the left of the bridge. As soon as they arrive to the sting of the roof, stun and kill them along with your plasma pistol and DMR earlier than they’ll retreat to the middle of the roof.
Killing the final covenant infantry will set off the civilians to indicate you their provide of stolen UNSC weapons. In instances subsequent to the bridge, they’ll reveal a DMR, assault rifle, sniper rifle, and rocket launcher, in addition to armor lock, drop defend, and dash subsequent to those instances. Restock on DMR ammo and well being if obligatory from well being kits within the buildings, however don’t take the sniper rifle or rocket launcher.
Quickly after the civilians reveal their weapons, one other phantom will drop one Grunt, 4 Jackals, and two Elite majors subsequent to the 2 pumps. Enter both of the buildings to supply cowl from the drop ship. As soon as it leaves, stand within the doorway of the constructing and kill the sunshine infantry from a distance earlier than they’ll method you. Don’t go away the constructing to kill the Elites; solely assault them once they enter plasma pistol vary. If obligatory, step again contained in the constructing and use the partitions subsequent to the doorway as cowl. Search out the Elites after killing the sunshine infantry in the event that they haven’t already charged you.
A second phantom will then drop eight Grunts and two Elite ultras, one with a concussion rifle, on the bridge. Kill them with the technique described above. Lastly, the third and ultimate phantom will drop three Grunt majors, three Jackals, and one Elite main within the space that you just got here from. Use the identical technique as earlier than to get rid of them as effectively. After eliminating the final enemies from the final wave, restock on DMR ammo, well being, and plasma pistol power earlier than crossing the bridge to maneuver onward.
You’ll have to observe an extended grime path to succeed in the subsequent part. Partway alongside the trail, Jun will warn you of a “Covie drop ship”, however the phantom is unable to see you and Jun. The trail will finally deposit you at a covenant-controlled energy plant, starting the subsequent rally level.
Half 3: I will simply go away this right here…
You start on the alternative facet of a canyon from the ability plant. This space is the “Energy Plant” map in multiplayer matchmaking. There’s a well being package, armor lock, sniper rifle ammo, and two magnums in your facet of the canyon. Immediately throughout the canyon from you, there are three Grunts and two Jackals. Choose them off along with your DMR, utilizing any of the massive rocks close to you as cowl in the event that they return hearth. Look to your left, and you will notice a covenant jammer array, a construction used to jam the UNSC Navy’s scanning expertise. It’s geared up with three Grunt operated plasma turrets. From the protection of one of many giant rocks, kill the Grunts working the turrets along with your DMR.
Comply with the trail to your left, and you can see a bridge spanning the canyon. Three Grunt majors and an Elite main spawn on this bridge, however will retreat farther again into the power as soon as they see you. Cross the bridge and hug the left wall when you work your approach up the hill. In entrance of you, you can see the Grunts and Elite that retreated in addition to three extra Grunt minors that always be a part of these enemies from farther within the settlement. Use the cement levies as cowl to kill these enemies, ready to kill the Elite final. After you have cleared out these enemies, enter the constructing to your left.
Stroll by way of the constructing and stand within the rear doorway. Forward of you, you will notice the two-story hydropower constructing. Exterior on the primary ground, there are 4 Grunts, whom you need to choose them off from the doorway of the constructing. Within the second story doorway awaits an Elite extremely with a concussion rifle. To kill him, start charging your plasma pistol as you stroll up the grime path alongside the left wall. As quickly as you see the Elite, stun him and begin leaping round so he can not shoot you. End him with a DMR headshot as quickly as attainable to keep away from injury. In case you are a poor aimer and miss the primary few pictures, proceed leaping whereas backing down the hill to make your self a tough goal to hit. As a result of concussion rifle pictures journey slowly, he could have a tough time hitting you, offering you with the time obligatory to aim extra headshots.
After killing the Elite extremely, transfer into the second story of the constructing. Use this room as cowl and anticipate the remaining enemies from the settlement to return to you. You can be attacked by 4 Skirmisher majors and an Elite normal with a plasma launcher, but relying on what number of you enemies you killed earlier than and the place they moved to, you could discover Jackals and Grunts attacking you as effectively. Make sure to swap for a brand new plasma pistol from certainly one of these enemies in case your plasma pistol is at the moment low on power.
Killing many of the remaining enemies will immediate Jun to plant an explosive within the jammer array. He asks you to cowl him, however that is pointless because of his invincibility. Transfer into the 2 story constructing on the fringe of the canyon to your left when dealing with the jammer. A phantom will drop two Elite spec ops by this constructing and two Hunters by the jammer array. By staying close to the Elite spec ops’ drop level, they can not sneak up on you later. Wait contained in the second story of the constructing and kill the Elite spec ops with an overcharged plasma pistol and DMR headshot as they stroll by way of the door into the home, watching your radar so you’ll be able to predict their arrival.
To securely kill the Hunters, swap your plasma pistol for the rocket launcher within the water by the primary two story constructing. Use this to wreck the Hunters, then use the plasma launcher from the Elite normal to complete them off. If this isn’t sufficient to kill them each, you need to use your grenades as effectively. Simply outdoors the middle home is a cache of DMRs that you need to use to restock ammo after killing the Hunters. Keep in mind to restock your well being if obligatory and to seize a virtually full plasma pistol earlier than leaving this part. Jun will open the doorways to the subsequent space after you kill the Hunters.
Immediately by way of the door is a phantom dropping three Grunts and a Jackal. Take cowl behind the covenant barricades to keep away from phantom hearth, then kill the Grunts and Jackal from the quilt of the barricade. As you progress farther up the trail, you can see sniper 17 wsm Ammo for sale, dash, and a hologram. Watch out when shifting ahead as a result of there’s a shade turret forward, in addition to 4 Grunts and an Elite main. As quickly as you see the turret, dash to cowl and try to kill the Grunt working the turret along with your DMR. It’s best to kill this Grunt when the turret is pointing immediately at you. If obligatory, transfer as much as a more in-depth cowl with the intention to kill this Grunt. After killing the operator, concentrate on the remaining infantry, but all the time control the shade turret as a result of one other Grunt or the Elite could enter the turret. If an Elite will get in, anticipate Jun to snipe him out or stun it along with your overcharged plasma pistol and run previous.
Proceed up the hill by following the trail to the correct. When you attain the highest of the hill, you should have an excellent vantage level over the subsequent struggle. Forward, there’s a giant arching rock over the trail with a shade turret and three Grunts on prime. On the decrease stage, there are three Jackals and two Elite majors. Start by discovering cowl behind the massive rock with a tree to the correct. Utilizing this as cowl, kill the Grunt working the shade turret and the Grunts subsequent to it. Then concentrate on the Jackals and Elites as soon as they arrive inside plasma pistol vary.
After some time, two Elite rangers will provide reinforcement to the enemies. Generally they each have focus rifles, and typically one has a needle rifle and the opposite has a spotlight rifle. If they’re shut, kill them with an overcharged plasma pistol and DMR headshot. Nevertheless, if they’re too distant, take away their shields with 5 physique pictures from the DMR and kill them with a headshot. Transfer again down the hill and take the trail to the left. It should come to a ledge alongside a wall, which you need to use to maneuver ahead. After crossing the ledge, you will notice a inexperienced gentle to your left. Run up in direction of the inexperienced gentle, the place you can see the final DMR within the stage and a well being package. Utilizing the bigger rock as cowl, kill any remaining enemies you missed or had been unable to kill earlier than.
Stroll up the trail in entrance of you, hugging the left wall. On the prime of the hill, you will notice one other shade turret, two Grunts, two Elite majors, and an Elite extremely. First kill the shade turret and Grunts from afar, utilizing the slope of the hill as cowl. Now that you’ve got handled the biggest menace, you’ll be able to safely to dash throughout the rock arch. There’s a well being package and an assault rifle by the inexperienced lights on the correct facet of the rock arch, close to the earlier shade turret. Use the hill with this tools as cowl to complete of the remaining enemies. Proceed down the trail, the place you can see two extra Grunts and two Jackals. Kill them rapidly, proceed ahead, and switch left beneath the rock arch. This may activate a lower scene during which you and Jun observe a big covenant invasion power, concluding the mission Dusk.